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July 21, 2009
215 KB
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Comments: 15
Favourites: 8 [who?]
Views: 1,563 (0 today)
Downloads: 116 (0 today)
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:iconmeta-fish:
"Everything comes from something.
We were before we became.
From life comes rhythm and from rhythm comes life.
We are beings of information.
Everything is a conduit for learning.
We communicate in bits and bytes.
And we will return to something once we become nothing.
After our BIT.TRIP is complete."

Edit: Update. Now it's awesome.
:icon:
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:iconsoulsilveriv:
I AM NOT ALONE

Great work dude!

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This comment thread is now 20% cooler.
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:icondarknya:
WUH. Now it's trippy. BIT.TRIPPY.

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GO TO A HOSPITAL FOR CLOWNS. DD:<
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:iconmeta-fish:
LOL CLEVAR. XD
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:icondarknya:
Is this game better than World of Goo? =o

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GO TO A HOSPITAL FOR CLOWNS. DD:<
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:iconmeta-fish:
Oooooh, that's hard to say. Thinking about it realistically, World of Goo is probably better. But Bit.Trip Beat is pretty dang awesome.
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:iconagentlove:
HEY BIT.TRIP WII SHOP CHANNEL DESCRIPTION
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:iconmeta-fish:
It's such a weird description. It starts out just talking about the game and then it suddenly turns into this. And the description for Core doesn't do this at all. :(
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:iconagentlove:
That's a shame. I like this philosophical idea for descriptions. The game already kinda seems like an acid trip. Er. That might've come out wrong.
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:iconmeta-fish:
I really like Bit.Trip because it shows that if you want a game to look a certain way, you can. If you want something bad enough; to see your own vision, you can do it. The main character is an abstract humanoid pixelated creature with only the idea of a face.
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